M1 carries straight. M2 follows behind the ball ready to become half, while L1 stays behind and to the left as the next runner.
Basic Drive and Reload
Three connected carries across two reloads: M1 carries, M2 halves and releases L1; after L1's touch, M2 halves again and releases M1 in the right channel.
- Touches
- Three
- Core players
- M1, M2 and L1
- Defensive retreat
- Seven metres
- Priority
- Forward momentum
01 · Live match examples
Compare a connected platform with a stalled one
France show both outcomes against England. The difference is not a complicated play: it is whether the next half and runner are ready to keep moving forward.
Watch on YouTube · use Back to return03:56–04:14England v France · Men’s 40 · European Championships 2026
The next job is covered before this one ends
Look for this
The half arrives as the runner reaches the mark. Every pass stays short, backward and adjacent, keeping the defence in retreat.
02 · Club movement
Three connected drives. One continuous reload.
Press Play and watch M2 stay connected to the ball while every attacker keeps a clear lane and forward momentum.
Optional review
Open the frame-by-frame positions
Open +
Open the frame-by-frame positions
Open +Schematic — 10 snapshots. Arrows preview movement into the next snapshot.
D3 makes a one-hand touch on M1 at the fixed 18m mark. M1 places the ball, then continues straight and right. The defence is now offside and begins retreating seven metres.
M2 picks up in the middle. L1 is available on the left and M1 has continued forward-right, giving M2 a clear pass option on either side while the defence retreats.
M2 carries at the decision point with L1 available on the left and M1 available on the right. The storyboard follows the left option first. Defenders who have reached seven metres may advance; any defender still short must keep retreating. D3 calls BALL and leads the line.
M2 passes backward to adjacent L1 on the left, then follows behind L1 to take the next scoop. M1 stays in the right channel as the next runner; nobody crosses through another player's lane.
L1 and D3 meet at Touch 2. M2 is tracking immediately behind L1 to become half, while M1 remains the next runner on the right.
L1 has rolled on the 23m touch mark and continues forward-left beyond the pass. M2 has already picked up while the defence is still retreating; M1 is immediately to the right as the next runner.
M2 is already carrying and begins moving diagonally toward M1 on the right. L1 continues forward-left beyond the ball path while onside defenders turn and advance.
M2 passes backward to adjacent M1 on the right and keeps tracking behind him. M1 receives moving straight while M2 continues forward-right toward the next touch as the following half.
M1 and D4 meet at Touch 3. M2 has kept running behind M1 and is arriving at the rollball ready to become dummy half. L1 remains available on the left as the next runner. This is the review boundary.
03 · Take it to training
Build the reload before adding a play
About eight minutes before the scrimmage.
Step 01
Runner and half
One runner makes the touch and clears. The half arrives early, picks up cleanly, passes backward to the adjacent runner and follows.
Step 02
Three-touch rotation
M1, M2 and L1 rotate carrier, half and next runner for three touches without crossing or passing over one another.
Step 03
Keep the defence retreating
Add three defenders. The attack succeeds by preserving forward momentum and completing all three reloads before the line is comfortable.
Success = three straight carries, three clean rollballs and the same half connected to the next touch without the attack stopping or drifting sideways.
See training times →