Hua Hin HarlequinsTouch Rugby
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Coach approvedRight-side view

Wrap Around

A two-touch setup from a tap-and-go start, followed by a three-player wrap that forces a decision from the wing defender.

Play at a glance

Start
Tap and go
Touches
Two
Core
Players 1, 2 and 3
Finish
Shoot the gap or pass right

Watch the play

The complete Wrap Around

Choose the ending, then watch P3 attack the seam or release the wing when D6 closes inward.

StartT+0.0sDefence onside

The defence begins onside. Player 1 calls “one”, collects the tap and runs straight at D3.

TRY ZONETRY ZONE123RWLWLD1D2D3D4D5D6
0.0s13.2s

Ball sequence

P1 → roll → P2 → P1 → roll → P3 → P2 → P3 → gap / RW

Coaching points

The timing that makes it work

  • 1P1 carries straight into both touches and presents two clean rollballs.
  • 2P2 arrives at the first ball at pace, scoops and passes back without stopping.
  • 3P3 arrives at the second ball from the opposite side, feeds P2 immediately and keeps running behind P2.
  • 4P2 runs straight to hold the defence. P3 completes the wrap on P2’s right.
  • 5P3 attacks the D5–D6 seam. If D6 closes inward, release the right wing.
Open the frame-by-frame review

Use this view to inspect exact positions, run lines, the seven-metre retreats and when the defence may advance.

Schematic — 12 snapshots. Arrows preview movement into the next snapshot.

Start · pre-playT+0.0sDefence onside
TRY ZONETRY ZONE123RWLWLD1D2D3D4D5D6

T+0.0s. The defence begins onside. Player 1 calls “one”, collects the tap and runs straight at D3.

Touch 1T+1.4sTouch · defence offside
TRY ZONETRY ZONETOUCH MARKONSIDE +7m123RWLWLD1D2D3D4D5D6

T+1.4s. D3 makes Touch 1 at the fixed mark. The defence becomes offside and must retreat to the blue +7m line before pressing again.

Reset 1T+2.8sReset complete · onside
TRY ZONETRY ZONETOUCH MARKONSIDE +7m123RWLWLD1D2D3D4D5D6

T+2.8s. The ball is on the Touch 1 mark. Every defender has reached the blue line and is onside, and the whole line has shifted left with the active attackers. The ball is not live yet.

Release 1T+3.3sBall live · may advance
TRY ZONETRY ZONETOUCH MARKONSIDE +7m123RWLWLD1D2D3D4D5D6BALL!

T+3.3s. Player 2 scoops, so the ball is live. D3 calls “BALL!” and advances first; the other defenders may advance now but do so more slowly.

Pass backT+4.3sBall live
TRY ZONETRY ZONETOUCH MARKONSIDE +7m123RWLWLD1D2D3D4D5D6

T+4.3s. Player 2 has scooped and immediately passed back to Player 1 without stopping the forward movement. The rest of the defence holds and continues sliding left.

Touch 2T+5.2sTouch · defence offside
TRY ZONETRY ZONETOUCH MARKONSIDE +7m123RWLWLD1D2D3D4D5D6

T+5.2s. Player 1 continues forward from the catch and reaches the second fixed touch mark. The new blue line is seven metres beyond this mark, so every defender inside it is offside until the reset is complete.

Reset 2T+6.6sReset complete · onside
TRY ZONETRY ZONETOUCH MARKONSIDE +7m123RWLWLD1D2D3D4D5D6

T+6.6s. The ball is on the Touch 2 mark. Player 3 has run in during Player 1’s carry and is arriving to scoop while the defence completes its retreat.

Release 2T+7.1sBall live
TRY ZONETRY ZONETOUCH MARKONSIDE +7m123RWLWLD1D2D3D4D5D6BALL!

T+7.1s. Player 3 scoops and immediately feeds Player 2, who is already moving forward into the receiving position. D3 calls “BALL!” and advances first.

BackdoorT+8.7sBall live
TRY ZONETRY ZONETOUCH MARKONSIDE +7m123RWLWLD1D2D3D4D5D6

T+8.7s. Player 2 receives while moving and continues straight forward. At the same time, Player 3 takes a smooth curved route behind Player 2 toward Player 2’s right.

P2 decisionT+9.7sBall live
TRY ZONETRY ZONETOUCH MARKONSIDE +7mLEFT OPTION123RWLWLD1D2D3D4D5D6

T+9.7s. Player 2 is still moving forward, with Player 1 available left and Player 3 completing the wrap on the right. The defence is onside and advancing, but its outside half has been compressed left.

P3 readT+10.9sBall live
TRY ZONETRY ZONETOUCH MARKONSIDE +7mWING OPTION123RWLWLD1D2D3D4D5D6BALL!

T+10.9s. Player 2 returns right to Player 3 without breaking stride. The defence has shifted left: D5 protects the inside edge of the seam while D6 must choose between closing Player 3 and holding width on RW.

Finish options · finishT+12.0sBall live
TRY ZONETRY ZONETOUCH MARKONSIDE +7m123RWLWLD1D2D3D4D5D6

T+12.0s. Player 3 squares up and shoots the gap between D5 and D6. If D6 turns inward to close that running lane, Player 3 instead releases the unmarked RW outside D6.

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