StartT+0.0sDefence onside
The defence begins onside. Player 1 calls “one”, collects the tap and runs straight at D3.
Touch 1T+1.4sTouch · defence offside
D3 makes Touch 1 at the fixed mark. The defence becomes offside and must retreat to the blue +7m line before pressing again.
Reset 1T+2.8sReset complete · onside
The ball is on the Touch 1 mark. Every defender has reached the blue line and is onside, and the whole line has shifted left with the active attackers. The ball is not live yet.
Release 1T+3.3sBall live · may advance
Player 2 scoops, so the ball is live. D3 calls “BALL!” and advances first; the other defenders may advance now but do so more slowly.
Pass backT+4.3sBall live
Player 2 has scooped and immediately passed back to Player 1 without stopping the forward movement. The rest of the defence holds and continues sliding left.
Touch 2T+5.2sTouch · defence offside
Player 1 continues forward from the catch and reaches the second fixed touch mark. The new blue line is seven metres beyond this mark, so every defender inside it is offside until the reset is complete.
Reset 2T+6.6sReset complete · onside
The ball is on the Touch 2 mark. Player 3 has run in during Player 1’s carry and is arriving to scoop while the defence completes its retreat.
Release 2T+7.1sBall live
Player 3 scoops and immediately feeds Player 2, who is already moving forward into the receiving position. D3 calls “BALL!” and advances first.
BackdoorT+8.7sBall live
Player 2 receives while moving and continues straight forward. At the same time, Player 3 takes a smooth curved route behind Player 2 toward Player 2’s right.
P2 decisionT+9.7sBall live
Player 2 is still moving forward, with Player 1 available left and Player 3 completing the wrap on the right. The defence is onside and advancing, but its outside half has been compressed left.
P3 readT+10.9sBall live
Player 2 returns right to Player 3 without breaking stride. The defence has shifted left: D5 protects the inside edge of the seam while D6 must choose between closing Player 3 and holding width on RW.
Finish optionsT+12.0sBall live
Player 3 squares up and shoots the gap between D5 and D6. If D6 turns inward to close that running lane, Player 3 instead releases the unmarked RW outside D6.
StartT+0.0sDefence onside
The defence begins onside. Player 1 calls “one”, collects the tap and runs straight at D3.