Hua Hin HarlequinsTouch Rugby
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Coach approvedAttacking foundation

Attacking Shape

The ball carrier threatens forward, support arrives from behind and both wings keep the full width of the field available.

Players
All six attackers
Front
Ball carrier
Behind
Active support
Outside
Wings hold width

Compare the shapes

Forward, behind and wide

Compare the connected shape with the two common mistakes: becoming too flat and becoming too narrow.

Shape comparison

One shape, two ways to lose it

Read the orange players from front to back: a carrier threatening the line, support arriving behind, and width that forces defenders to make decisions.

Orange: attackWhite: defenceArrows: intended running directionYellow ball: current carrier
RecommendedShape to keep

Connected attacking shape

M1 carries forward; support stays behind; both wings hold width.

Connected attacking shapeThe ball carrier threatens the line without dragging every teammate into the same channel. M2 is arriving behind the ball, the links retain depth, and LW/RW keep the full field available.ATTACKING THIS WAY ↑HOLD WIDTHHOLD WIDTHD1D2D3D4D5D6LWL1M1M2L2RWSUPPORT

The ball carrier threatens the line without dragging every teammate into the same channel. M2 is arriving behind the ball, the links retain depth, and LW/RW keep the full field available.

Mistake 1No depth

Too flat

Everyone reaches the defensive line at the same time.

Too flatM1 has no clear backward pass and nobody is arriving behind the touch to become dummy half. One defender can watch several attackers at once.ATTACKING THIS WAY ↑D1D2D3D4D5D6LWL1M1M2L2RW

M1 has no clear backward pass and nobody is arriving behind the touch to become dummy half. One defender can watch several attackers at once.

Mistake 2Width lost

Too narrow

Links and wings follow the ball into one crowded channel.

Too narrowThe defence can compress around M1 without making a difficult decision. The outside space exists, but no attacker is holding it.ATTACKING THIS WAY ↑D1D2D3D4D5D6LWL1M1M2L2RW

The defence can compress around M1 without making a difficult decision. The outside space exists, but no attacker is holding it.

Build the shape before adding speed

Walk the six positions first. Add pace and passing only after everyone can preserve the depth and width.

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