Two-player pattern

Switch

Run one way with the ball, then pass to a teammate crossing behind you in the other direction. This is a Switch. It can use space left by a defender following the first runner.

Club movement

Pull them one way. Attack back underneath.

Positions & movement

When and why

Run one way with the ball, then pass to a teammate crossing behind you in the other direction. This is a Switch. It can use space left by a defender following the first runner.

What each person does

Start with the ball · M1
Run diagonally to make a defender move. Pass backwards to the teammate crossing behind you.
Cross behind and receive · M2
Wait behind the ball, cross behind the carrier, then receive and turn upfield.
Follow to help · L1
Stay behind the new carrier so they have someone to pass to.

The tags let you follow the same people in each picture and animation. They are not shirt numbers; you do not need to know position names first.

Start with these three pictures

We attack this way ↑M1M2L1D
Orange = our team · White D = defender · Yellow oval = ball
Green line = run · Brown dashes = pass · Cross = do not pass
Teaching picture; spacing is illustrative.

Draw the defender

M1 runs diagonally. M2 waits behind, rather than running in front of the ball.

Where do the six players stand?

Here is a simple starting picture of the six players on your team. They do not stay in these spots throughout the game.

Our team attacks this way ↑WingLinkMiddlesLinkWing

Middle (also called centre), link and wing describe positions. Carrying the ball and being dummy-half are jobs that can change hands. Dummy-half means the player who picks up after a teammate puts the ball down for the restart (rollball).

How to watch

Read the three pictures first, then watch the animation below. The same tags identify the same people; they are not shirt numbers. A rollball is putting the ball down at the touch spot for the next teammate to pick up.

Animated sequence · fixed camera

Watch the Switch in action

Key players enlarged · attack ↑ · orange attacks, white defends. Wider teammates are outside this crop; use Full team for context.

Animated Switch sequenceThe M1 runs a forward-right diagonal with the ball. The M2 crosses safely behind on a forward-left line, receives a backward pass and attacks the space opened by the defence following the M1.D1D2D3D4D5D6LWL1M1M2L2RW

Now

The M1 sells right; the M2 closes from depth.

The two runners begin on opposing forward angles.

Drag to inspect any moment. Player size and camera stay fixed.

Read the situation

What should I do next?

Choose an example. Its picture shows the decision; it does not change the main animation.

We attack this way ↑M1M2L1D
Orange = our team · White D = defender · Yellow oval = ball
Green line = run · Brown dashes = pass · Cross = do not pass
Teaching picture; spacing is illustrative.

The defender follows

Notice
A defender moves across with the first carrier.
Respond
Cross behind, receive backwards and turn upfield into the space they left.
Why
The change of direction can make the defender turn again.
Evidence and rules

The retained match example creates an opening but loses the final pass. It is not a successful scoring example.

§11 passing · §16 obstruction · FIT 5th edition ↗

Live match example

The Switch works. The finish does not.

Switzerland use a late Switch to turn England and create a three-on-two. The opening is real; an unnecessary long pass loses it. Watch the direction change separately from the final mistake.

England v Switzerland · Men’s 45 · European Championships 2026

Video time 42:39–42:48

Separate the good movement from the bad finish

Look for this

The carrier takes the defence one way before the support runner changes the angle underneath. Once the defence turns, the Switch has done its job: straighten or use the nearest safe pass instead of forcing the long finish.

Open this moment on YouTube ↗

Next game

One thing to notice next time

Watch the crossing runner: do they cross behind the ball and then turn upfield?